CardCairnCartes · Collections · Passion
Accueil›Catalogue›Roll for Initiative // Roll for Initiative (cont'd)
Roll for Initiative // Roll for Initiative (cont'd)
Magic

Roll for Initiative // Roll for Initiative (cont'd)

Commander Legends: Battle for Baldur's Gate MinigamesMCLB #1CommonID: d1628a06-753c-423a-8eea-e29667dd95f7
Prix marché indicatif—
Portée de la coteImpression Scryfall

2+ players | 1+ packs | 5 minutes | d20 OBJECTIVE: As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody... roll for initiative! Roll a d20 and modify the result with some _Magic_ cards to get the highest initiative! GET READY: Open a booster and remove all cards without _Magic_ card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their *initiative*. In case of a tie, the tied players roll again. The player with the lowest starting

MCLB #1Identifiant unique de cette impression · d1628a06-753c-423a-8eea-e29667dd95f7
Identité couleurIncolore
Finitions disponiblesNormale · Foil
TypeCard
Valeur de mana0
Sortie2022-06-10
Réimpression
Roll for Initiative
Card

2+ players | 1+ packs | 5 minutes | d20 OBJECTIVE: As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody... roll for initiative! Roll a d20 and modify the result with some _Magic_ cards to get the highest initiative! GET READY: Open a booster and remove all cards without _Magic_ card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their *initiative*. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first. LET'S PLAY: On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.

Roll for Initiative (cont'd)

Play continues until all players are out of cards. *White Card*: At the end of the game, increase a player's roll by 2. *Blue Card*: Reroll another player's die, but use the new result only if it's lower. *Black Card*: At the end of the game, decrease a player's roll by 2. *Red Card*: Reroll another player's die. They must use the new result. *Green Card*: Reroll your own die, but use the new result only if it's higher. *Colorless Card*: Each player may reroll their die. if they do, they must use the new result. *Multicolored Card*: Apply the effects of each of the card's colors. Each effect can target a different player. *Any Card Played Face Down*: At the end of the game, increase or decrease a player's die roll by 1. TO WIN: Once everyone is out of cards, check to see who has the highest roll. That player wins initiative!

Légalité par formatDonnées Scryfall pour cette carte
Impressions / rééditions MagicChaque tuile correspond à une impression Scryfall distincte : set + numéro de collectionneur + langue.
2 impressions

Le UUID Scryfall reste l’identifiant technique de référence : les rééditions ne sont jamais fusionnées par erreur.

Tu possèdes cette carte et tu veux vendre ?

Ajoute-la à ton inventaire. CardCairn n’intègre une valeur au portefeuille que lorsqu’une cote compatible avec l’impression et la finition est disponible.

Préparer une vente →

ID carte : d1628a06-753c-423a-8eea-e29667dd95f7
Source prix : Scryfall · prix EUR. Prix indicatif, non contractuel. Les prix Magic sont liés à cette impression Scryfall ; la finition Foil/Etched peut avoir une cote différente.